> For the complete documentation index, see [llms.txt](https://docs.department77.com/department-77/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.department77.com/department-77/guides/missions/bounty-missions/war-balance.md).

# War Balance

The world of Department 77 is ever-changing, and is partially impacted by how the players act in the game.

Bounty missions all come with a positive or negative impact to the war balance. If a bounty mission fails, the war meter is impacted negatively, and if a bounty mission succeeds the war meter is impacted positively.

<figure><img src="https://32241464-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FHgB9F2QrzmDmjz0lXtUv%2Fuploads%2FN7HTOO0khlEQdZ41e3OO%2Fwar-meter.jpg?alt=media&amp;token=b0c3a1d4-6521-4419-a226-07b66e102b64" alt=""><figcaption><p>Keep the solar system in balance</p></figcaption></figure>

In the above example, the war balance is currently 69.6% in favour of Black Ocean (the company you work for in Department 77). Because of this, bounties pay out 10% more than the baseline, and crime rates are down 5%. Life is good!

But if the meter would go below 50%, bounties would pay out 10% less than the baseline. And if the meter goes below 15% some services would start shutting down.
