# Dice Rolls (advanced)

The dice roll system is a complex set of calculations that ultimately results in a required score, based on the droid's skills, traits, morale, personality and other factors. Dice rolls happen every hour.

## Subtasks

Every bounty mission has 4 subtasks, each with a set number of required successful dice rolls to be cleared. Each subtask has its own set of base attributes:

**Subtask 1**

**Subtask 1**

Attribute score: (Strategy * 1.2) + Hacking Personality modifier is +1.8 for Detective, Cunning or Rogue Personality modifier is +0.7 for Charmer or Secretive

### Subtask 2

Attribute score: (Intelligence * 1.2) + Logic Personality modifier is +1.8 for Cunning or Resolute Personality modifier is +0.7 for Rogue or Detective

### Subtask 3

Attribute score: (Strategy * 1.2) + Intelligence Personality modifier is +1.8 for Cunning or Rogue Personality modifier is +0.7 for Resolute

### Subtask 4

Attribute score: (Logic * 1.2) + Intelligence Personality modifier is +1.8 for Brawler or Cunning Personality modifier is +0.7 for Rogue or Resolute

## Final Calculation

To calculate the required dice roll for a subtask, we do the following (all examples below are for subtask 1):

We take the average of your attribute score, e.g. if your droid has 8 Strategy and 5 Hacking, we would calculate the score as

`((8 * 1.2) + 5) / 2 = 7.3`

- so your average attribute score is`7.3`

We then add your personality modifier, e.g. if your droid has a Rogue personality we would add +1.8, so

`7.3 + 1.8 = 9.1`

We then add your droid's current morale, e.g. if your droid is in

*god mode*it means its morale is +10...our score is now`9.1 + 10 = 19.1`

We now take the current 19.1 score and apply the

*strategy modifier*, which gives a bonus if the strategy you picked for the droid when deployed aligns with the droid's preferred strategy. If you did, we multiply the current score by 1.1, so`19.1 * 1.1 = 21.01`

Now we check whether your droid type fits the mission. Kill missions are for Assassin archetypes, so if you deployed an assassin we now multiply your current score by 1.3, so

`21.01 * 1.3 = 27.313`

We then apply a master modifier (that we can tweak up and down for balance) and round up. Currently the master modifier is 0.9, so the current score would be

`27.313 * 0.9 = 24.5817 rounded up to 25`

Now we have a current score of 25 and it's time to apply some bonuses. The first bonus happens if you have three or more droids deployed on the same mission. If you do, you would get a +3 bonus:

`25 + 3 = 28`

The second bonus happens if there are 10 or more droids deployed on the mission in total across all bureaus. If there are 10-19 droids on the mission, all droids get a +5 bonus. If there are 20 or more droids on the mission, all droids get a +10 bonus. Let's say there are 12 droids in total deployed on this mission, bringing the current score to

`28 + 5 = 33`

The third and final bonus happens if your droid's loyalty is 80% or above, in which case it would get a +3 bonus. If its loyalty is 20% or below it would get a -3 penalty. For this example let's say your droid does not get a loyalty bonus.

**So your final required dice roll in the above example for subtask 1 would be 33. **In other words, the dice needs to roll a 33 or lower.

For context (using the same examples above), if you had a +8 Strategy buff applied, the required dice roll would be:

So a +8 buff doesn't translate into a +8 on your required dice roll. In this case it's "only" +6 because there are so many other modifiers and variables that are used than just your primary and secondary attributes.

You can see a detailed live calculation on every droid over on its Active Mission tab by clicking the 'How is this calculated?' helper in the dice rolls section:

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