KILO (₭)
Due to the collapse of Terra the below information might be inaccurate. We have temporarily paused the original Department 77 roadmap until we can figure out where our new home will be. The recovery plan roadmap can be found here.
Please follow us on Twitter or join our Discord to stay informed of our next moves.
KILO is the main currency in Department 77. It's used to employ bounty hunters, buy equipment, boost missions, rent vehicles, and so on. It's also used for rewards or for speculative investment. It's important to point out that KILO is NOT an infinity farming token designed to go to $0 - it is a deflationary token with a hard cap, utility fundamentals, and will be the only way to play and experience the game in full.

KILO has a hard cap of 50,000,000 (fifty million tokens).

10,000,000 KILO (20% of max supply) will be pre-minted and distributed like this:
  • 2,000,000 KILO will be allocated to fund the operational budget of the game (hosting, salaries, etc). These tokens will vest ₭ 1,370 per day over four years.
  • 1,000,000 KILO will be allocated for promotion, included marketing, airdrops, etc. These tokens will vest ₭ 685 per day over four years, to ensure that there are always funds available to market the game and acquire new players.
  • 5,000,000 KILO will be allocated for the Dawn Festival.
  • 500,000 KILO will be allocated to the founding team for risk taken and time spent working in the months before launch. These tokens will first be time-locked for a year and then vest ₭ 456 per day over three years.
  • 1,500,000 KILO will be allocated as bounty reward incentives for the first 365 days of the game. These will be the rewards paid out for mission success on bounties.

KILO is an in-game currency. You use it to perform any and all actions in the game. When you do, the KILO you spent is burned. This creates constant deflationary pressure by reducing total supply.
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Hard Cap
Pre-Minting
Burn Mechanisms