Department 77
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  • Department 77
  • Guides
    • 👋Getting Started
      • 1. Get some droids!
      • 2. Connect your wallet
      • 3. Create your bureau
      • 4. Train your droids
      • 5. Deploy to missions
    • 🤖Droids
      • Attributes
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        • Active Mission Tab
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  • Lore
    • 🦑Introduction
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      • Fusion Drives & The Discovery
      • Système Solaire Uni
      • The Black Box Drive
      • The Gold Rush
      • Human Expansion
    • 🔫The Iridium Wars
      • Interplanetary Tribunals
      • Age Of The Androids
      • The War Starts
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      • Department 77
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  • Skills
  • Traits
  1. Guides
  2. Droids

Attributes

PreviousDroidsNextTravel

Last updated 2 years ago

Droids have skills and traits, all rated between 0-100. In general, skills help them complete specific missions, and traits usually determine overall behaviour.

Skills

  • Strategy (primary skill for bounty missions)

  • Smuggling (secondary skill for scavenging and support contracts)

  • Logic (secondary skill for bounty missions)

  • Hacking (secondary skill for bounty missions)

  • Scavenging (primary skill for scavenging)

  • Damage Modifier (decides impact of damage - lower is better)

  • Broker Modifier (primary skill for broker missions - higher is better)

Skills can only be increased permanently through training, or temporarily using buffs. Skills are randomised between 1-5 on box fresh base models upon minting one (due to manufacturing variations) and between 5-10 on modified models. Some contraband and specialised models can start on a 10-15 base roll.

Traits

  • Intelligence (primary skill for bounty missions)

  • Mechanical Reliability (decides recovery speed)

  • Energy Efficiency (no use yet)

  • Piloting (primary skill for ships)

  • Mechanics (primary skill for ships)

  • Navigation (primary skill for ships)

  • Fuel Mastery (primary skill for ships)

Intelligence, Mechanical Reliability and Energy Efficiency all start on 20 for all models except a few contraband variants, the other traits work like the skills randomisation above. Like skills, traits can only be increased through training or buffs.

🤖
These attributes are not reflected on-chain yet, but will be in the future