Attributes
Last updated
Last updated
Droids have skills and traits, all rated between 0-100. In general, skills help them complete specific missions, and traits usually determine overall behaviour.
Strategy (primary skill for bounty missions)
Smuggling (secondary skill for scavenging and support contracts)
Logic (secondary skill for bounty missions)
Hacking (secondary skill for bounty missions)
Scavenging (primary skill for scavenging)
Damage Modifier (decides impact of damage - lower is better)
Broker Modifier (primary skill for broker missions - higher is better)
Skills can only be increased permanently through training, or temporarily using buffs. Skills are randomised between 1-5 on box fresh base models upon minting one (due to manufacturing variations) and between 5-10 on modified models. Some contraband and specialised models can start on a 10-15 base roll.
Intelligence (primary skill for bounty missions)
Mechanical Reliability (decides recovery speed)
Energy Efficiency (no use yet)
Piloting (primary skill for ships)
Mechanics (primary skill for ships)
Navigation (primary skill for ships)
Fuel Mastery (primary skill for ships)
Intelligence, Mechanical Reliability and Energy Efficiency all start on 20 for all models except a few contraband variants, the other traits work like the skills randomisation above. Like skills, traits can only be increased through training or buffs.